Press kit
Everything here is free to use in coverage of Spoolbound, without asking first. If you need something that is not here, hello@spoolbound.com reaches a person.
To follow along rather than write in: X and Reddit. The devlog is where the detail actually goes.
Facts
| Title | Spoolbound |
|---|---|
| Developer | Deadpan Labs LLC |
| Platform | iPhone (iOS). Landscape. |
| Genre | Tycoon / management simulation |
| Status | In development. No release date announced. |
| Website | spoolbound.com |
| Social | x.com/spoolbound · reddit.com/user/spoolbound |
What it is
Spoolbound is a tycoon game about running a 3D-printing bay on a station. Printers make parts, parts assemble into products, products fill contracts, and money buys better machines. You start with one machine, no money and a floor you have to clear by hand. The machines and materials behave like real ones, and if you print, you will recognise all of it.
You are employee number one of your own company rather than a manager of other people — your own time is the constraint, and what you buy later is a way of buying that time back. The fiction is grounded in how the machines and materials actually behave, and the machine names are invented from printing vocabulary rather than borrowed from anything on sale.
The setting changed during development. It was a garage on a street until September 2026 and is now a fabrication bay on a station; the printing underneath it did not change, which was the reason the move was affordable. If you have older coverage or older screenshots, that is why they look different. The reasoning is written up in the devlog.
Assets
Right-click to save, or use them straight from here. The gameplay shot is from a release build with the developer spawn disabled, against a save file produced by playing the simulation forward from a cold start — no money granted, nothing unlocked for the camera. It is cropped to the floor: the full frame includes interface we have not written about yet, and we would rather show less than imply more. Everything on screen is placeholder geometry rather than final art.


